Adaptations of these objects into the SM64 engine are fascinating to say the least, and did not get old as I went through the whole game. And of course, seeing N64 models of more modern, and even classic Mario series elements, like F.L.U.D.D., Octoombas, Fuzzies, and the classic Fire Flower, was so charming. There was so much to see and do with new enemies, power-ups and clever missions, and I couldn't wait to get to area two. They were not the most absolutely amazing looking of places - those courses came later - but instead, I just had a lot of fun exploring completely new courses, and finding all their hidden secrets and neat new mechanics. No lie, the best experience I had was in the first five courses. What I think the game absolutely nailed in pretty much every way was the environments. For now, though, let's look at what made me smile all throughout the game - and more importantly, what made me shout my praises. I REALLY want to say "I love this game", but I will get to why I can't later. To be clear, I absolutely love that this game exists. I think that it is best to start with the truly amazing aspects of the game, and work from there. BUT, how much is one willing to sacrifice for beauty?įirst things first. This game is a monument to all that SM64 can be within the limits of its engine, with incredibly detailed maps, awesome character, enemy and boss models, and totally original objects and areas in every direction. But that leaves the other big concern: how well the game is played.Īs mentioned in the title, my biggest worry - which gradually went from "worry" to "nightmare" - throughout Last Impact was the idea of sacrificing good gameplay and design for aesthetic purposes. So no, you need not worry about the game's functionality. Kaze has taken criticisms about any notable glitches and such, and fixed whatever he could. ![]() It has had one update since release, and is currently on Version 1.1. This seems to be it's method of avoiding soft-locking, so needless to say, Kaze has thought of everything. I actually thought I'd have to reset the emulator at one point, when I got stuck under something, and Mario was not responding to controls, but after about 10 seconds, the game killed me, and booted me out of the level. It functions solidly, and it has not soft-locked on me once, or crashed Project64, the emulator I am running it on. SM64 hacker and YouTuber Kaze Emanuar has spent 4000+ hours creating what appears to be the single biggest SM64 hack ever, with 130 stars, a ton of new power-ups, and levels you likely never expected in this N64 classic! And if you are worried that it being fan-made means it has loads of glitches, crashes and other programming issues, then while there are a few problems like that hear and there, I can assure you that they are few and far between.
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